32,159 Commits over 4,018 Days - 0.33cph!
merge from save214 (Staging wipe)
Fix crawl collider radius offset bug
Merge from voiceprops/dlc
Merge from voiceprops/dlc
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
Improved fix for picklechuting
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
Revert the previous poisoning commit to prevent "pickle cave diving"
Cancel pending poison damage when changing wounded state
Fix swimming and ladder climbing being extra slow
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
If a player is on a ladder when they become wounded, make them fall off
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
Fix another NRE in GoToIncapacitated
Fixed error when using injure console command
Fixed not being able to crouch under half walls
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
full manifest update - build server times?
Merge from voiceprops/dlc
- Added the transitional animation for going from standing to crawling state
- Fixed going to wounding state while crouching not showing the correct animation
Increase water factor when crawling, to account for the player's much lower head position
Don't allow climbing ladders while crawling
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
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Merge from voiceprops/dlc
Merge from voiceprops/dlc
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Merge from voiceprops/dlc
Merge from voiceprops/dlc
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
Fixed not being able to mount minicopter due to overzealous clipping check
Hitch & trough can now be placed down narrow triangle passages
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