33,104 Commits over 4,109 Days - 0.34cph!
Fixed excavator metal output typo
Fixed IsOnThisModule method benig broken after the SleeperMounting merge
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Fixed some mission typos, incorrect text and wrong reward amount
Phrases
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Fixed suicide modal closing immediately in main menu
Fixed excavator coal pile floating
Fixed excavator clutter rock floating
excavator S2P
Reduced NVG grain and overlay intensity
Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
Merge from FirstPersonSpectate
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
Merge from FirstPersonSpectate
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
Fixed modular cars not using fuel after recent changes
Merge from FirstPersonSpectate
Don't auto-load a save on BillBTestMap
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Merge from SleeperMountingMergePt2
merge from missing script hunting
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manifest rebuild - build times
merge from save219 (Staging wipe)
Merge from first person spectate
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
Merge from SleeperMountingMergePt2
merge from human_ai_combat
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Merge from SleeperMountingMergePt2
Fixed vehicle sub-entities doubling up on the client side
Merge VehicleUpdates -> Main, let's try this again
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merge from human_ai_combat
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cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM