31,200 Commits over 3,928 Days - 0.33cph!
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Fix reactive target scaling
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix batteries displaying the wrong passthrough on the wire tool UI
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P
fixed storage monitor gibs errors
added prevent building volume to storage monitor
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
play a sound when removing a dying plant
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
merge from monument_boat_shop
Reactive target mechanism scale fix
Updated deploy guide for reactive target
Updated reactive target and its icon to have the new electric visuals
Assigned the textures to the material for the RT Mechanism
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
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Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
player animator paddling updates
Tooltips now append "Blueprint" to item name if it is a blueprint.
fixed bounds of bandit sentry being too large
fixed boat spawn on map load
disable "Looting started" debug (spamming console)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
Hooked up SiftRaft_NoPaddle mount pose
added sit_raft_nopaddle anim and hooked up in player animator
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Fix the storage monitor providing information even when it's not powered
Speculative NRE fixes for Gibs
Merge from animator_optimization