32,162 Commits over 4,018 Days - 0.33cph!
The cake is a lie! - updated cake icon
merge from November_Balance
merge from /November_Balance (network++)
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
Fixed crate_basic overiszed gibs
Thanks VS, this was not actually unused
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
Meta file upper / lower case fix (part 2)
Meta file upper / lower case fix (part 1)
Add dirt layer options to the workshop editor
Fix terrain not getting initialized properly in the workshop editor
server.censorplayerlist will randomly assign player names now
Small amount of boats and rideable horses now spawn procedurally again
Committing game manifest prefab auto-updates
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
Added "Assets/Prefabs/Reserialize Selected Prefabs"
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
merge from lower_face_wearable
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Merge from growable_rain_merge
merge from rust_7th_birthday
Fixed major gaps in supply drop
relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
Fixed broken cave_large_sewers_hard culling volume section
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Merge MoreVehicleWork -> Main
Clear looking at data if the trace is rejected on the final menu options test
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
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subtracting
56232 - see Asana ticket
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