branchrust_reboot/maincancel

31,202 Commits over 3,928 Days - 0.33cph!

5 Years Ago
added SafeZoneSphere prefab for map creator
5 Years Ago
merge from sav196
5 Years Ago
Adding some temporary error detection to try and catch a wild NRE
5 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
5 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE
5 Years Ago
Cancel chassis destroy timer if a module is added during the countdown
5 Years Ago
Edit large flatbed name to be different from the small one
5 Years Ago
Compile fix again
5 Years Ago
Fix compile
5 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
5 Years Ago
Replace central locking placeholder with final version
5 Years Ago
Merge from random_opt
5 Years Ago
Adjust module world colliders - smoother on ramps etc.
5 Years Ago
Replace colliders on the other version of powerline_pole_a as well
5 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
5 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
5 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
5 Years Ago
Speculative fix for NRE in TriggerBase
5 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
5 Years Ago
Menu background update
5 Years Ago
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5 Years Ago
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5 Years Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
5 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
5 Years Ago
small wooden box can no longer be deployed inside trees
5 Years Ago
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5 Years Ago
Large banners now decays when placed outside of building priv
5 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
5 Years Ago
Updated junkpiles spawns
5 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
5 Years Ago
removed scrap from recycle from T1 and T2 engine comps
5 Years Ago
Reduced crafting costs / repair costs of car modules
5 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
5 Years Ago
Merge from network_lerp_4
5 Years Ago
Put a time limit on the failed start tooltip
5 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
5 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
5 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
5 Years Ago
Update layer list in Defines to match the new vehicle layers
5 Years Ago
S2P cave_large_sewers_hard
5 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
5 Years Ago
Remove unused vehicle lootpanel
5 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.