31,202 Commits over 3,928 Days - 0.33cph!
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Adjust protection values on modular cars. In particular more blunt protection
Merge from Vehicles -> Main, Thai's model fixes
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
Fix MountPointInfo comment - it's local pos, not world
Fix issues with interactions and car locks
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
Set up the new passenger mount pose for modular cars
Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
added passenger sitting pose to player animator
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
Fix NRE for missing vehicle push boxes
Added dof_toggle and dof_debug_toggle commands for easier input binding
Fix demo browser scrolling
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
Scale chassis propagation damage total with module count
Propagate chassis hits to damage attached modules
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
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Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
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Fixed jerrycan clipping on rowboat
Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
Adjust car steering speed, max speed
Disallow players placing items into minecart container
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Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
Merge camera culling change from Vehicles -> Main