33,104 Commits over 4,109 Days - 0.34cph!
Fixed server tag typo
server tag tooltips can now be translated
merge from cycle_bind_fixes
merge from jackhammer_workshop_mesh
Hapis: Fixed falling through terrain and into the southern tunnel.
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rocket_launcher ao texture (didn't have one before)
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merge from SummerCollision
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CleanupSleepers nre checks
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Fixed that one noob-swallowing terrain trigger near the convoy mine.
Enabled missing red keycard compound in the north
Fix for Hapius Military Tunnel CullVolume NRE
Fix team dock index not being set properly, fixes not being able to kick players from team
Hapis: Various LOD improvements, especially on key cliffs and landmarks.
Too many other fixes to count (Thanks for all the bug reports!)
rename Compound to Outpost in help toast
Kill players who sleep while wounded
Merge from /main/drone/shop
Added Airwolf back into Hapis
Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now.
Buncha other tweaks.
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
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Hapis river flows downstream again. Next-gen.
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More topological improvements and minor fixes.
phantom reclaim terminal on vanilla
Fixed duplicated map label
More tweaks based on feedback (thanks for all the lists!)
Added tooltips to server tags
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Bradley no longer remains stationary if it can not find a good engagement spot
Bradley uses slightly larger spherecast for vis checks
added ao map for eoka pistol
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Surgery on mil tuns to see if that fixes map crash
stashes despawn and drop their items if construction is placed overtop of them
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Fixed floating point issue with roads causing them to washboard
Fixed some sewer entrances being cluttered with rocks
softcore reclaim backpack