branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

5 Years Ago
Fixed supply drop flying away after getting hit by projectiles
5 Years Ago
merge from /main/stairs_upkeep_fix
5 Years Ago
merge from save197
5 Years Ago
Merge from summer_dlc_skin_reassignment
5 Years Ago
menu background video update
5 Years Ago
Revert the changes in 53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
5 Years Ago
fixed cave small easy missing culling volumes
5 Years Ago
T1 vehicle parts crate now spawns two vehicle components
5 Years Ago
merge from save197
5 Years Ago
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5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Phrases again
5 Years Ago
merge from mixing table
5 Years Ago
phrases
5 Years Ago
merge from door_open_blockage
5 Years Ago
merge from mixingTable
5 Years Ago
network++
5 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
5 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
5 Years Ago
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5 Years Ago
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5 Years Ago
Skin bundle update
5 Years Ago
Adjusting stuck-in-car damage
5 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
5 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
5 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
5 Years Ago
old manual skin approval
5 Years Ago
Subtracting 53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
5 Years Ago
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5 Years Ago
Adjusting collision factors
5 Years Ago
Remove hit force multiplier
5 Years Ago
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
5 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
5 Years Ago
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5 Years Ago
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5 Years Ago
Remove unused TriggerParent from 2module_passengers
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
5 Years Ago
Fix bunny onesie viewmodel casting shadows
5 Years Ago
Merge from patrol_heli_wash
5 Years Ago
Merge from summer_dlc (liquid spec fix)
5 Years Ago
Merge from summer_dlc
5 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
5 Years Ago
Merge new car-to-player/ai collision work -> Main
5 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range