31,204 Commits over 3,928 Days - 0.33cph!
merge from skeleton optimizations/Hitbox System
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Fix label disappearing from item info panels at some window sizes
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
Add debuglootsounds convar to help chase down repeating sound bug
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Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
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BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
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Merge from effect_benchmark
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Fixed missing references for skin
lowered L96 turret damage
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
Fix motd showing when you kill a sleeper
fixed depth of field lerp speed being affected by timescale
reduced cost of autoturret at compound
reduced sleeping bag decay time to 36 hours
updated samsite loot panel
reduced autoturret bounds
turret weapon balance
reduced crafting cost of horse armor
reduced research cost of horse armor
increased horse armor rider protection
Only generate ring road on 4k maps or larger
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
Fixed road mesh being placed slightly too high when loading a map from disk
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increased turret turn rate
Updating libRustNative.so (Linux server)
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
Better shuffling when attempting to place roadside monuments
Restoring Linux RustNative
Merge from life_stats_fixes