branchrust_reboot/maincancel

31,203 Commits over 3,928 Days - 0.33cph!

5 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
5 Years Ago
added two non transparent glass types for map makers (houses and industrial)
5 Years Ago
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
5 Years Ago
skin approval
5 Years Ago
Icon uploader
5 Years Ago
merge from playerstate
5 Years Ago
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MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
5 Years Ago
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5 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
5 Years Ago
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5 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
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Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
5 Years Ago
Fix missing speed parameter on windmill animation controller
5 Years Ago
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5 Years Ago
Merge from cast_usage_optimizations
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
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Merge from particle_system_ik_job
5 Years Ago
Fixed riverflow direction in materials
5 Years Ago
Output bundle item info as useful json
5 Years Ago
fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
5 Years Ago
Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
5 Years Ago
reduce hide poncho to 30seconds craft
5 Years Ago
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Show a better error when attempting to play the same demo that is already playing
5 Years Ago
Add env.cloudrotation convar
5 Years Ago
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5 Years Ago
Merge from cinematic_tools
5 Years Ago
ProjectVersion.txt
5 Years Ago
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5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
merge from shotguntrap_cave_fix
5 Years Ago
protocol++
5 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
5 Years Ago
Make craggy day again
5 Years Ago
Close the report dialog when escape is pressed
5 Years Ago
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5 Years Ago
merge from skeleton optimizations/Hitbox System