31,298 Commits over 3,959 Days - 0.33cph!
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource
merge from pending_health_fix
cherrypicking
38677 38683
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
Double checked and fixed all other lit particle shaders
scrap heli repair now only costs metal fragments
Proper fix for LitSmokeEmissiveFlame
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Fixed vertex back-lighting on LitSmokeEmissiveFlame
Door knocker no longer prevents explosives damaging doors
Palm trees helicopter fix
helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
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Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
Shelving cursor optimisation
Subtracting
38611 (still causes super slow builds for some reason, even with enough RAM)
Debug camera improvements:
- R reset camera
- Q/E move vertically
- Z/Y/C and +/- control zoom
- Arrow keys control roll
- Disabled inventory and crafting menus when in debug camera
- Added debugcamera_save and debugcamera_load console commands
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Enabled full IL2CPP optimizations on Mac client build again
Mil. Tunnel electric wires work backup
Merge terrain instancing.
Harbor2 and Launch Site electric wires work backup
Enabled instancing on a load of materials + tools
clientIOLine now isDynamic by default
airfield monument setup
IOEntityEditor compile issues and NRE fixes
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PerformanceText no longer updates when nothing changed (avoids GC)
PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC)
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
merge from IOentity_connections
Merge transform.SetPositionAndRotation changes.
Adjusted overbright swamp atmosphere volumes during night time
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)