branchrust_reboot/maincancel

31,298 Commits over 3,959 Days - 0.33cph!

5 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
5 Years Ago
Removed a few unused textures
5 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
5 Years Ago
Added more textures to streaming pool: nature/ores+treessource
5 Years Ago
merge from pending_health_fix
5 Years Ago
cherrypicking 38677 38683
5 Years Ago
skin approval
5 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
5 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
5 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
5 Years Ago
Double checked and fixed all other lit particle shaders
5 Years Ago
scrap heli repair now only costs metal fragments
5 Years Ago
Proper fix for LitSmokeEmissiveFlame
5 Years Ago
merge from vsync
5 Years Ago
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5 Years Ago
Fixed vertex back-lighting on LitSmokeEmissiveFlame
5 Years Ago
Door knocker no longer prevents explosives damaging doors
5 Years Ago
Palm trees helicopter fix
5 Years Ago
helicopter fuel distance bugfixes helicopter damage effects code refactor for PlayerOpenLoot
5 Years Ago
missing material
5 Years Ago
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5 Years Ago
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
5 Years Ago
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
5 Years Ago
whoops
5 Years Ago
Shelving cursor optimisation
5 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
5 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
5 Years Ago
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5 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
5 Years Ago
Network++
5 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
5 Years Ago
Mil. Tunnel electric wires work backup
5 Years Ago
Merge terrain instancing.
5 Years Ago
Harbor2 and Launch Site electric wires work backup
5 Years Ago
network++
5 Years Ago
compile fix
5 Years Ago
helicopter improvements
5 Years Ago
compile fix
5 Years Ago
Enabled instancing on a load of materials + tools
5 Years Ago
clientIOLine now isDynamic by default airfield monument setup IOEntityEditor compile issues and NRE fixes
5 Years Ago
compile fix
5 Years Ago
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5 Years Ago
merging powerwires
5 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
5 Years Ago
merge from IOentity_connections
5 Years Ago
Jenkins + Steamworks
5 Years Ago
Updated prefab list
5 Years Ago
Merge transform.SetPositionAndRotation changes.
5 Years Ago
Adjusted overbright swamp atmosphere volumes during night time
5 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)