31,298 Commits over 3,959 Days - 0.33cph!
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
merge from injured_map_fixes
▆▍▌▍▇ ▅▌▍▌▄▆▍▆▋▋█▇▄▍▊▉▄ ▊█▍▇ ▅▊ █▄▍▉▉▄▍▌▋.▅▄▆▄█▄▊▊▍▋▊▌ ▍▆ ▊▆▋▇▆▇
▋▊▅▋▌ ▇▇█▋▊█ ▆▉ ▆▄▌▌█▍▆▇▋█▄▌▊▆▄ ▅▆ ▉▆▅▄▊▌ ▌█▌▊▆▆
minicopter - removed tail mesh from main body
can now repair scrap transport
fixed mounting positions for pilot/copilot
copilot able to use weapons
fixed weird noclip/parenting issues
added servergibs for scrap transport
Cherrypicking PositionLerp
cherrpicking #
38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
Cherrypicking
38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
Testing mip streaming budgets
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
Added more textures to streaming pool /Rust.Ai and /Unimplemented
Added viable content/props+workshop and prefab/clothes textures to streaming pool
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes)
Modified pole wire renderer and shader to skip refl and spec
Disabled tex streaming on generic building texturea
disabled branchAmount debug logging
Fix for IL2CPP hang on exit
Subtracting
38426,
38430,
38442 (All optimisation merges until we get a proper baseline)
Send benchmark result as regular form data (!)
Fixed BenchmarkInfo text update rate
Wait for benchmark result upload before exiting
merge from optimisations.
Eyeview when spectating fix
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
▄▆▉▊▆▄▆▋▇ ▊▉▅▊ ▌▇▋▊▄▄▊ ▊▅▊▌▄▍▄ - ▊▆▋▉▅██ ▇▋▄▇ ▋▉▄▄, ▌▉▋ ▌██▍▅▌ ▊▄▋▍, ▍▊▋ ▊▆▄▉█▊▅ █▋▅█▊
WebUtil custom certificateHandler
Switch WebUtil.Get to use UnityWebRequest (test)
Jenkins and Steamworks files
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText