branchrust_reboot/maincancel

34,573 Commits over 4,232 Days - 0.34cph!

7 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
7 Years Ago
AND OR switch no longer share same phrase desc
7 Years Ago
LS main building radiation tweaks
7 Years Ago
phrases
7 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
7 Years Ago
recycler no longer shares phrase string with furnace
7 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
7 Years Ago
code cleanup
7 Years Ago
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7 Years Ago
merge into main
7 Years Ago
subtracting 33575 (server stall)
7 Years Ago
bolt rifle fractional reload anim fix
7 Years Ago
Oil filter silencer, materials and prefab setup.
7 Years Ago
Enabled pooling on player corpse entity and ragdoll object
7 Years Ago
Profiling
7 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed entity registry issues when entity is destroyed
7 Years Ago
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7 Years Ago
f r a c t i o n a l r e l o a d i n g
7 Years Ago
Explosive ammo sound tweaks
7 Years Ago
Added poolable component to party hat
7 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
7 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
7 Years Ago
Jenkinsfile
7 Years Ago
Cherrypick from 33008 (Updated scientist art)
7 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
7 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
7 Years Ago
fix
7 Years Ago
players now fall when sleeping on a building block which is then destroyed
7 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
7 Years Ago
Subtracting 33361 (test)
7 Years Ago
fall damage fixes server.playerserverfall convar (default true)
7 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
7 Years Ago
disconnected/sleeping players now fall to ground
7 Years Ago
Toggle LightEx along with light lodding/culling
7 Years Ago
fixed muzzle brake not properly applying recoil reduction muzzle brake reduces damage by 15%
7 Years Ago
skin approval compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%) compound bow costs 25 metal frags instead of 75
7 Years Ago
missing file
7 Years Ago
tracer work
7 Years Ago
tracers visible from long distance
7 Years Ago
Code locks stackable in players inventory
7 Years Ago
Shelves can no longer be placed on top of each other
7 Years Ago
Barricades now stack (10)
7 Years Ago
dropbox can now be repaired
7 Years Ago
Vending machine can no longer be placed through world layer
7 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
7 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
7 Years Ago
udpated heli tracers
7 Years Ago
tracer improvements
7 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)