34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed moon being kinda blue
Tweaked LUT blending times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made items not be ScriptableObjects
ItemID's are now uint (was int)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ItemContainer no longer derived from ScriptableObject
Wolf prefab now uses Minh's animation + effects
Increased protocol
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated andre's wolf prefab with my animation controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some bone structural errors in the deer rig.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing NRE errors popping up on Sentry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging terrain normal related changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Committing these meta files so it doesn't keep asking me to commit them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oops, need TestLevelTerrain for the test level :S
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder texture for missing splats to fix pointless error logs in dedicated build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time to get this to main to keep the branch from diverging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only execute AI handler on server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored menu background terrain
Added normal mapping to menu background terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coder-art-fixed the menu background terrain height being off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some basic AI script descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made AI handler always execute in-editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added target distance to follow behaviour
Fixed max per-behaviour max distance being ignored by follow behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug gizmo to behaviour base class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Those two gizmos are no longer required
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made FollowWaypoint target distance configurable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved context map decision making
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added current decision gizmo to AI entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item modules are no longer instanced per item
Item modules use opt-in event system instead of interface style system
Item modules no longer derive from Scriptableobject
Renamed ItemInformation to Item.Definition
Item definition now holds Modules (instead of Item)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickup not working
Fixed being able to shoot building blocks to bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vary PlayerUpdate fractionally to avoid bunching up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically destroy more components on dedicatd server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made cylinder obstacle gizmo look like a cylinder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings
Fixed player hit detection being fucked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unity keeps modifying this
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made stuff use GizmosUtil where it makes sense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made AI capable of walking over dynamic obstacles if they are below or above
Added radius to AI entity
Added falloff to obstacles
Added attraction to follow behaviour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed OBB closest point calculation fuckup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved interest and danger gizmos drawing to AI entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made gizmos utility backup and restore matrix if modified within a method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wall building plan
Building blocks now 10x harder to destroy
Foundations placed on uneven ground are orientated to it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imporved obstacle avoidance
Added more of those awesome debug gizmos
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added PhysicsMaterial to splattype/overlaytype
Added vis.footsteps console command
Specific footstep effect logic (not used yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                commited character part assets to test seams
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model
Fixed NRE in LootableCorpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made AI system correctly handle inactive dangers, interests and obstacles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made obstacle avoidance correctly deal with obstacles that are <= 0 units away