branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Fixed client collider on PineBare-2 (RUST-1660)
8 Years Ago
Added Restarting, SaveCreatedTime to serverinfo output
8 Years Ago
Store save creation time in save file (shouldn't break protocol) Add save creation time to server tags
8 Years Ago
Update server information after restart started
8 Years Ago
Add "strst" to tags if server is pending a restart
8 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
8 Years Ago
high external wall wood lowest lod is now 4 triangles
8 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
8 Years Ago
Fixed broken scene view when lighting enabled
8 Years Ago
fixed large furnace being destroyed when buildings modified nearby
8 Years Ago
fixed animals never waking up
8 Years Ago
large furnace stays upright large furnace can be more easily placed on slopes can select large furnace placement height
8 Years Ago
Debug npc sleep
8 Years Ago
Fixed tree collider scales (RUST-1654)
8 Years Ago
Scudpunk Hoodie no longer for sale, tradable, marketable
8 Years Ago
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
8 Years Ago
Ai should not walk through barricades
8 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
8 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
8 Years Ago
T2 Furnace deeper foundations
8 Years Ago
Fixed spinner wheel skinnablility
8 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
8 Years Ago
Better / fixed pooling for GetVisibleFrom
8 Years Ago
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8 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
8 Years Ago
m249 viewmodel tweaks
8 Years Ago
8 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
8 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
8 Years Ago
hammer / salvaged hammer viewmodel tweaks
8 Years Ago
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8 Years Ago
flamethrower + bolt rifle viewmodel tweaks
8 Years Ago
beancan / f1 grenade viewmodel tweaks
8 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
8 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
8 Years Ago
Removed this. from all invokes as they're no longer extension methods
8 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
8 Years Ago
Massively improved InvokeHandler hashing
8 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
8 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
8 Years Ago
Skins
8 Years Ago
skin pricing
8 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
8 Years Ago
skin approval + icons fixed missing hatchet
8 Years Ago
Reapplied packed hdr and tweaked tier settings
8 Years Ago
Updated SSAO + fixed OnPostRender error
8 Years Ago
Disabled allow MSAA on main camera
8 Years Ago
Reapplied main camera effect connections