branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
8 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
8 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
8 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
8 Years Ago
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8 Years Ago
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
8 Years Ago
wall.frame.netting double sided for better lighting X offset to center the net into the frame
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
More ai tweaks
8 Years Ago
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8 Years Ago
Reduced sky dome reflection probe resolution to 256 Disabled collisions in world/snow emit prefab
8 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
8 Years Ago
Fixed error when dropping items
8 Years Ago
Actual fix for animal collisions.
8 Years Ago
Made RPC parameter handling GC-free
8 Years Ago
Converted network stream read / write to get / set bytes via unions
8 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
8 Years Ago
Disabled particle collisions in plantseed.effect
8 Years Ago
Disabled particle collisions from flies_looping prefab
8 Years Ago
autoturret bs
8 Years Ago
Tweaked flame particle collision lod distances
8 Years Ago
Added particle collision lod to flamethrower and flameturret
8 Years Ago
more autoturret profiling
8 Years Ago
Fixed std/particle error on shadergui
8 Years Ago
viewmodel import and folder settings
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
added missing collectible emission texture
8 Years Ago
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
8 Years Ago
autoturret profile
8 Years Ago
added Halloween collectables
8 Years Ago
Stopped AI and Player Movement physics layers from colliding.
8 Years Ago
Subtracted 23450, 23451 and 23455
8 Years Ago
fixed elbow / wrist awkwardness on all the player animations
8 Years Ago
garage door deploy fixes
8 Years Ago
garage door collision fix
8 Years Ago
autoturret optimizations
8 Years Ago
fix for debirs field marker saving/loading
8 Years Ago
merge into main
8 Years Ago
Switched refl probes time slicing to all faces
8 Years Ago
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
8 Years Ago
EAC integrity violation is logged as error
8 Years Ago
Fixed rare packet corruption when network encryption is enabled
8 Years Ago
Touched water shaders to fix refl quality 0
8 Years Ago
Added independent water reflection probe that includes sun/moon (TOD) Removed sun/moon from main reflection probe + reduced resolution (TOD) Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
8 Years Ago
disabled foot from sticking on worldmodel weapons
8 Years Ago
fixed foot IK twitching on arrows
8 Years Ago
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