31,231 Commits over 3,959 Days - 0.33cph!
animals have proper corpse contents
added deer meat
use Entity.WaterDepth for ai queries
Cache waterfactor, waterdepth
Some invoke handler optimizations
Fixed spawn/spawnitem not working
codegen + manifest ( fixes spotlights )
Simple sight world model lod updates
Stripped a missing script from UI scene (console input field)
Stripped a missing camera component from some nested cameras
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
Optimized sound / particle parent disconnects
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call)
Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
Fixed server browser list scrollbar
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
binocular viewmodel tweaks ( fixed the weird wrist pose )
semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
searchlight fixes/balance/visual improvements
Disabled culling on glcore coz readback is stalling; needs proper async
Improved closest cascade resolution when using two cascades
searchlight
phrases
manifest
protocol++
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Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
Fixed extinguish sometimes being called twice on fire / water entities
Fixed visibility check for local occludees per entity
Wooden Armour uses correct icon
Added pooling support to loot containers and collectables