31,231 Commits over 3,959 Days - 0.33cph!
simple scope balance + implementation
fixed purple textures on stone hatchet projectile
Enabled occlusion culling on dx9 and glcore
fixed plants not growing
fixed plant color scale not being applied
Silencer world model lod updates
Small scope world model lod updates
Muzzlebrake world model lod updates
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Profiler sample around Protobuf.Entity.Deserialize
Group profiler by entity name in GroupDestroy
Merged occluder optimizations
Another ArgumentOutOfRangeException
Muzzleboost world model lod updates
Stripped Mesh.MarkDynamic entirely because it's retarded
Fixed rare ArgumentOutOfRangeException in InvokeHandler
lasersight world model lod updates
holosight worldmodel lod updates
Merge from invoke_handler
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
tweaked binocular 3rd person positioning
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
reverted viewmodel FOV changes
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
No more Mesh.MarkDynamic (DX9 issue)
cooked pork icon is darker
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
Skins are no longer marketable while they're in the item store
fixed binocular craft time
item approval
item icons
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
fixed some clipping of the fingers on the binoc viewmodel
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adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
Shrinked sleeper occludee spheres
Fixed player occludee centers
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
furnaces and campfires turn off if they overflow once (server perf)
changed ansio settings for several viewmodels to make textures look sharper on viewmodels