branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
skin approval + icons
8 Years Ago
simple scope balance + implementation
8 Years Ago
fixed purple textures on stone hatchet projectile
8 Years Ago
Enabled occlusion culling on dx9 and glcore
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
Silencer world model lod updates
8 Years Ago
Small scope world model lod updates
8 Years Ago
Muzzlebrake world model lod updates
8 Years Ago
Invoke optimizations
8 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
Merged occluder optimizations
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
Profiler cleanup
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
8 Years Ago
lasersight world model lod updates
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
Merge from invoke_handler
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
tweaked binocular 3rd person positioning
8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
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8 Years Ago
reverted viewmodel FOV changes
8 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
8 Years Ago
cooked pork icon is darker
8 Years Ago
Subtracting 19807
8 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
8 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
8 Years Ago
Skins are no longer marketable while they're in the item store
8 Years Ago
fixed binocular craft time item approval item icons
8 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
8 Years Ago
more fov
8 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
8 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
8 Years Ago
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8 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
8 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
8 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
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8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels