branchrust_reboot/maincancel

31,218 Commits over 3,928 Days - 0.33cph!

9 Years Ago
added satchel charge protocol++
9 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
9 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
9 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
9 Years Ago
Added ammo type to combat log
9 Years Ago
Manifest building
9 Years Ago
Projectile AH improvements Network++
9 Years Ago
Unity 5.4.0f3, parallel building again
9 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
9 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
9 Years Ago
Increased timeout minites to 20
9 Years Ago
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9 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
9 Years Ago
Fixed layer toggle with no name in F1 tools
9 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
9 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
9 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
9 Years Ago
9 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
9 Years Ago
Fixed revz not default to 1 when client cfg is missing
9 Years Ago
satchel charge model, materials and textures
9 Years Ago
changed beancan material values
9 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
9 Years Ago
Knob Head
9 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
9 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
9 Years Ago
Unity launch vars, the same as old builder
9 Years Ago
Cleanup bundles folder properly when building
9 Years Ago
Fix for RUST-1168
9 Years Ago
Fixed potential issue with commandbuffer ordering
9 Years Ago
NRE fix
9 Years Ago
vm grenade anim updates
9 Years Ago
Tweaks
9 Years Ago
Fixed twig strong side not receiving any damage from arrows
9 Years Ago
Benchmark scenes force Random.seed to be identical on every run
9 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
9 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
9 Years Ago
Linear again
9 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
9 Years Ago
9 Years Ago
Hunch Bunch
9 Years Ago
Network++
9 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
9 Years Ago
Grenade wall placement uses spherecast, less range
9 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
9 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
9 Years Ago
9 Years Ago
Added combatlogsize server convar