userandererandrecancel
branchrust_reboot/maincancel

5,885 Commits over 3,653 Days - 0.07cph!

7 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
7 Years Ago
LOD fix
7 Years Ago
7 Years Ago
7 Years Ago
Batching cleanup and fixes
7 Years Ago
Vis double checks collider enabled state
7 Years Ago
Compile fix
7 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
7 Years Ago
Fixed race condition in mesh batch threading
7 Years Ago
Convars to toggle batching threading
7 Years Ago
CodeGen (client compile fix)
7 Years Ago
Fixed issues with batched LODs getting randomly stuck
7 Years Ago
Fixed collider batching issue
7 Years Ago
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7 Years Ago
Cherry picked batching optimizations from foliage_system branch
7 Years Ago
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7 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
7 Years Ago
CraggyIsland cave updates
7 Years Ago
Ceiling light prefab fixes (RUST-1523)
7 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
7 Years Ago
CodeGen clean rebuild
7 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
7 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
7 Years Ago
Fixed server side player eyes position when duked (I think?)
7 Years Ago
7 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
7 Years Ago
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7 Years Ago
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▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
7 Years Ago
Game object layer is included in renderer key hashing (batching)
7 Years Ago
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7 Years Ago
AH logs are warnings (yellow)
7 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
7 Years Ago
Enabled time.pausewhileloading by default
7 Years Ago
CodeGen
7 Years Ago
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7 Years Ago
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7 Years Ago
Added server convar to pause time while loading (defaults to false)
7 Years Ago
7 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
7 Years Ago
Pause ServerMgr.Update until the connection is open
7 Years Ago
Updating to latest overgrowth material
7 Years Ago
Cherry picking overgrowth material / textures
7 Years Ago
Cherry picking grass meshes
7 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
7 Years Ago
Deployables no longer ignore "can rotate" flag
7 Years Ago
7 Years Ago
Another ceiling light client side physics optimization
7 Years Ago
Added version field to world serialization Added water map to world serialization
7 Years Ago
Added dropitems server convar