31,157 Commits over 3,928 Days - 0.33cph!
merge from menu_new_items_optimisation
merge from ladder_hatch_repair
merge from directional_damage_optimise
merge from death_screen_skip_server
merge from persistent_shelter_icon_fix
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Fixed inverted light cookie.
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
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Add temp error log for rowboat clip
Temporary null tests in HumanNPC CreateCorpse
Fixed artifacts in reticle-full crosshair texture
merge from icon_size_fixes
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merge from quarry_updates
merge from prevent_launchsite_targeting_mlrs
merge from eoka_fire_chances
merge from industrial_transfer_abort
Merge ParentIfValidFix -> Main
Experimental fix for NRE in NPC death when in an invalid position
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
Avoid potential NRE in TriggerParent ParentIfValid
Fixed RenderingCommandBuffer error when equipping compound bow
merge from reduce_held_entity_item_counts
merge from demo_clothing_scrub_fix
merge from spraycan_ownerid
merge from rustige_egg_f_fix
merge from bardoor_swing_fix
merge from door_vehicle_phys_changes
Merge CorpseParentingFix -> Main
merge from texture-memory-review2
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Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
merge from 3p_speargun_offset_fix
merge from teleport2marker_improvements
merge from mesh-memory-review
merge from 3p_eject_shell_fx_missing_weapons
merge from analytics_more_gpu_info
Add UNITY_EDITOR area in Buoyancy
Merge NewRagdollImprovements -> Main
merge from skip_death_screen (admin only)
merge from server_noconsole
merge from train_tunnels_railing_fix
merge from steam_friends_null_check
reworked padding on oilrig trims, disabled crunch compression (texture only changes)