branchrust_reboot/maincancel

35,005 Commits over 4,293 Days - 0.34cph!

1 Year Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
1 Year Ago
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1 Year Ago
merge from fix_copy_paste_wires -> main
1 Year Ago
merge from fix_quick_craft_multiple -> main
1 Year Ago
mutelist_expose_steamid -> main
1 Year Ago
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1 Year Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
1 Year Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
1 Year Ago
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1 Year Ago
Merge from clean_and_generate_codegen
1 Year Ago
merge from fix_copy_paste_admin_ddraw -> main
1 Year Ago
merge from fix_io_handle_flickering -> main
1 Year Ago
merge from fix_copy_paste_conditions -> main
1 Year Ago
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1 Year Ago
merge from garage_door_collider_optim
1 Year Ago
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1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
merge from f1grenadeskinfix
1 Year Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
1 Year Ago
merge from fix-filterrichtext
1 Year Ago
merge from hot_air_balloon_unparent_noclip
1 Year Ago
merge from tutorial_island_fixes
1 Year Ago
Merge from zipline_dismount_angle
1 Year Ago
Merge from protobuf_osx_fix
1 Year Ago
Merge from fix_vending_multiplier_widget
1 Year Ago
Fixed item store lumberjack prototype pickaxe name
1 Year Ago
merge from fix_dropbox_industrial_last_slot -> main
1 Year Ago
vending_stats_fixes_2 -> main
1 Year Ago
Reduced blurring when using TAA
1 Year Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
1 Year Ago
Phrases update
1 Year Ago
merge from fix_battery_charge_left -> main
1 Year Ago
Merge from qol_scope_zoom_toast -> main
1 Year Ago
merge from xmas2024
1 Year Ago
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1 Year Ago
merge from fix_telephone_grid -> main
1 Year Ago
Added a fallback blit in cases where TAA is invalid
1 Year Ago
Added the RustTAA shader to the Always Included shaders list
1 Year Ago
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1 Year Ago
Merging new TAA implementation to main
1 Year Ago
merge from xmas2024
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
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1 Year Ago
merge from lanternfixes
1 Year Ago
merge from xmas2024
1 Year Ago
merge from increase_vis_entity_buffer -> main
1 Year Ago
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deauth_toolcupboard_lock_fix -> main
1 Year Ago
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1 Year Ago
merge from qol_report_server_rules