32,099 Commits over 4,018 Days - 0.33cph!
merge from fix_wall_connect_tcs
merge from legacy_shelter
Remove desktop.ini files added in
90510 (Alistair pls)
Fix missing world model outline on vampire stake
Merge ServerSideRagdolls -> main
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
Restoared sav to 243, stomped in
90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs
Network++
manifest rebuild - fixed manifest conflicts in standalone
merge from fix_item_origin_network_updates
merge from sign_paint_improvements
merge from shot_through_fix
merge from building_skins_4
Fixed RPCSyncJoints being editor only
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
Merged shelter changes into main.
Should fix NRE experienced by staging players.
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
removed duplicate lod group
assigned correct world model to trophy 2023
merge from fix_default_binds_repeating
merge from fix_cached_browser_modded_tags
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merge from Legacy_Furnace
merge from gc_buffer_settings
merge from fix_guest_enter_main_code
merge from legacy_shelter
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
merged from birthday_time :tada:
merge from fix_heli_crate_sfx
merge from qol_ent_setgrade
merge from Twitch_Rivals_IV
merge from fix_dropped_container_name
merge from rustplus_enabled_wording
merge from fix_map_compass_visible
merge from bandage_revive
Slight change to buoyancy shouldSleep rule
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
Merge from reduce_warning_spam (editor only)
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merge from DisableNonMovingItem
merge from fix_sprinkler_waste_water
merge from fix_server_save_ownerid
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)