branchrust_reboot/maincancel

34,617 Commits over 4,444 Days - 0.32cph!

1 Year Ago
merge from feedback_report_enum_fix
1 Year Ago
merge from fridge_texture_res
Rin
1 Year Ago
Phrases
1 Year Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
1 Year Ago
Merge from console_recover_changes
1 Year Ago
merge from save269 - Staging wipe
1 Year Ago
Merge from manifest_insert_inspector
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
snap_deployables -> main
1 Year Ago
snap_deployables -> main
1 Year Ago
Merge from multi_wallpaper_block_spray_fix
1 Year Ago
merge from serializable_fields_cleanup
1 Year Ago
Merge from workshop_render_fixes
1 Year Ago
Merge from gunner_multi_fix
1 Year Ago
Merge from kill_countdown_fix
1 Year Ago
merge from print_light_counts -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
subtract 124169 (vclouds/fog)
1 Year Ago
subtract 124170
1 Year Ago
subtract 124178
1 Year Ago
subtract 124192
1 Year Ago
subtract 124209
1 Year Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
1 Year Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
1 Year Ago
potential SpatialBiome shader fix
1 Year Ago
merge from SmallBox_Shadows
1 Year Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from abyss_containers
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Merge from teamui_switch_server_fix
1 Year Ago
Merge from scientist_spawners_enabled
1 Year Ago
snap_deployables -> main
1 Year Ago
Merge from vsync_limit_fix
1 Year Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
1 Year Ago
Merge from negative_source_modifiers_godmode
1 Year Ago
Merge from snake_los
1 Year Ago
merge from fix_roof_stability
1 Year Ago
merge from purifier_waterloss_fix
1 Year Ago
merge from ui_volume_slider
1 Year Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
Merge from scientist_spawners_enabled_fix
1 Year Ago
snap_deployables -> main
1 Year Ago
Remove unnecessary things related to SyncVars source generator
1 Year Ago
merge from party_system -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
1 Year Ago
snap_deployables -> main