32,098 Commits over 4,018 Days - 0.33cph!
merge from building_skins_4
merge from job_system_convar
Add separate AuthResponse values for auth ticket cancled and already used
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
Build fix for teleport commands
Materials after prefabwarmup (definitely not enough)
merge from align_client_forward
merge from teleport_commands.
merge from modding_prefabs
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merge from building_skins_4
merge from pickup_car_lift
Merge from Twitch_Rivals_IV
Merge from Twitch_Rivals_IV
merge from waterguns_last_burst_fix
merge from contact-shadow-intensity
merge from TugboatDeployableCollisionFix
merge from qol_diesel_despawn
merge from BlackjackWhiteCardBackFix
merge from water_junkpiles_boats
merge from junkpile_update_surroundings
merge from Twitch_Rivals_IV
Cherrypick
84867 (Editor only) - 'Add Parent GameObject' update
Removed barren map from bundles - Barren retired
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Yet another materials update commit
merge from io_budget_health
merge from qol_hbhf_stacksize
merge from audio_alarm_label_fix
merge from 3p hmlmg clipping fix
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
merge from boombox_network_loop_fix
merge from fix_turret_item_filter
merge from 0_cost_repair_fix
merge from building_skins_4
network++
Remove log in IgnoreCollision trigger
Update my ColliderShrinkToFit editor to Unity 2021 style
Make sure rigidbody wakes up when boat engine starts
A whole bunch more updated materials
Even more gizmo compile fixes. Sorry guys.
More compile fixes for gizmos
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
Even more updates mats, and a rendertexture
Let's just keep updating mats as they decide they want to reserialize
Some materials wanted further updates
Reserialize all materials and a few related files