branchrust_reboot/maincancel

31,167 Commits over 3,928 Days - 0.33cph!

1 Year Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
1 Year Ago
merge from rc_drone
1 Year Ago
Merge from industrial
1 Year Ago
PTZ Camera rcIdentifier unset
1 Year Ago
phrases
1 Year Ago
Merge from c4_rf
1 Year Ago
merge from rust_metrics_2
1 Year Ago
merge from accidental_item_breakdowns
1 Year Ago
Log formatting tweaks
1 Year Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Potential EnqueueWrite NullReferenceException fix
1 Year Ago
phrases rebuild
1 Year Ago
merge from turret_scan_gc_fix
1 Year Ago
merge from rc_drone
1 Year Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
1 Year Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
1 Year Ago
Merge from industrial
1 Year Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
1 Year Ago
merge from 78909 pistol_slide_remerge2
1 Year Ago
merge from save234 - Staging wipe
1 Year Ago
Merge from industrial
1 Year Ago
Merge from industrial
1 Year Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
merge from drone_rc
1 Year Ago
Don't show a repair cost row on the popup if the cost is 0 items
1 Year Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
1 Year Ago
Merge from industrial
1 Year Ago
Merge from io_line_thickness
1 Year Ago
Merge from industrial
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
merge from rc_drone
1 Year Ago
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1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
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1 Year Ago
Prevent poker wasting time updating hidden UI content
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
1 Year Ago
Fix Reveal Hand option not being available after a poker round
1 Year Ago
Fixing memory pool sizes of NetRead and NetWrite
1 Year Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
1 Year Ago
Merge from industrial_merge
1 Year Ago
Merge from zipline_dismount_fix
1 Year Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
1 Year Ago
Auto select the textbox when opening the RC identifier dialog
1 Year Ago
merge from rc_drone