32,091 Commits over 4,018 Days - 0.33cph!
Enabled repairing the HAB armour (with hammer)
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
merge from HomingMissileLauncher
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
Fixed being able to ground-control attack heli while engine is off
Revert
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
Helicopters: Don't allow pressing down to fly upwards when upside down
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
Changed WorkCart horn to be the locomotive horn instead of a car horn
Changed auto-hover command to shift-M3
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
Converted StandingWeaponRack to use all convex colliders
Fixed weapon rack collider being on Default instead of Deployed layer
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
Updated clan table base prefab
Clan Table - fixed not all colliders being on Deployed layer
2021 server NavMeshAgent tests
Can deploy weapon racks and clan table on tugboat
▍▄▆█▋▆▅ ▌▋▄: ▋▍█▆▅▋▌▆▉ ▅▌█▇▌▆▄▋▌▋▌ ▅█ ▋▌▇▌▌▋▄ ▇▅▌▄▆ ▄▇ ▆▍▋ ▆▉▍▄▇▊▉
merge from default_bp_changes (UI / user feedback tweaks)
merge from dof-leaking-fix
merge from PvEAllowHurtNPCs
Potential fix for RelationshipManager.UpdateReputations performance issue
merge from tugboat_supplydrop_fix
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
Minor edit, moving order of things in boat method
Fixed several bugs with the tugboat shore drift collision check
Don't serialize forceAcceptAmmo no attack heli turret
merge from chinook_ground_fx_fix
▇▋▌▋█ ▆▇▊▆ ▌▇▊▌▄▉▄█_▇▆▍▍▊_▊▊▋█▍▍_▅▊▌ - ▌▆▍▆▄▍▅ ▄▊▌
▇▅█▇▉ ██▊▍ ▄▍▄█▍▅▌▉▄▅▅▊▅▇▍▉▅▆▋▉▍▄▇█▌▉▍
Fixed tugboats not drifting if they had deployables or doors.
Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Attack heli now shows damage FX on the rocket pod texture too
▊▄▆▆▌ ▍▄▍▋ ▉▍▋██▌▄▍▋▉▌█▌▉█▌▉▅█▆▆▉_▆