31,169 Commits over 3,928 Days - 0.33cph!
Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Merge from watercatcher_perf_improvements
Merge from watercatcher_perf_improvements
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
Change the mushroom icon to red instead of brown
Cherry-pick ragdoll maxDepenetrationVelocity edit
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
merge from shipping container props update branch
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
fixed collision issue on zipline slope that could partially hide dropped items
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Merge vehicle_clip_vehicle -> Main
Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
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Full game manifest update
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
Two items missed from previous commit
Merge misc_jan_23 -> Main
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subtracting map_optimize
77930 77890
merge from RestoreInvisibleChair
Revert codelock menu option changes
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
Unlocked codelocks will show "Change Code" as default option
Disable networkCache for codeLocks to avoid "pooling errors"
Attempt to fix ModularCarGarage.FixedUpdate NRE
merge from lunar_newyear_23