branchrust_reboot/maincancel

32,091 Commits over 4,018 Days - 0.33cph!

1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Client compile fix
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.
1 Year Ago
Added boat position to boatdriftinfo convar
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Full manifest rebuild
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
1 Year Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from heli_flares
1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
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1 Year Ago
merge from flyby
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from parachute (fixes, sam site targeting)
1 Year Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
1 Year Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks
1 Year Ago
network++
1 Year Ago
merge from parachute
1 Year Ago
Merge ConvexDeployables -> Main
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
Fixed RMB firing attack heli rockets when not in gunner view
1 Year Ago
Comment only
1 Year Ago
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1 Year Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
1 Year Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
1 Year Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
1 Year Ago
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉). █▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅. ▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊. ▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Fixed rocketsSinceReload compile issue
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
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Merge Cathode-Tweaks -> Main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
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Merge from global_networked_bases -> main
1 Year Ago
Merge from /main/water5-black-flicker-fix