31,169 Commits over 3,928 Days - 0.33cph!
merge from zipline_dismount_fix
merge from map_optimize fixes
subtracting
77886 merge from pistol slide updates
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merge from qol_dec_22/door_locked_default_option
merge from qol_dec_22 fixes
fixed cursed cauldron clipping into deployed and world layers
merge from shopfront_exploit
merge from pistol slide updates
merge from vm_python_hammer_fix
fixed small furnace clipping placement completely inside the world layer
build_inside_check defaulted to "1" logging only
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merge from save232 - Staging Wipe
Merge ChairsInsideChairsMerge -> Main
Fixed swapseats no longer clearing occupied state on the previously occupied seat
Merge ChairsInsideChairs -> Main
Fixed TimeSince ToString not returning the correct value
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Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
Attempt to fix building plan lag by keeping all equality checks in C# land
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
merge from dungeon_despawn_fix
merge from dungeon_despawn_fix
merge from dungeon_despawn_fix
Fixed airdrop not working
Cherry-pick windmill collider fix
slower radiation gradient for gingerbread tunnels
default tunnel lifetime doubled
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
menu videos xmas rotation update
adding AssetFolder.cs to main
Fixed several edge cases that could call into EOS API with invalid client handle