reporust_rebootcancel

134,568 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Merge from instruments (.mid file volume adjustment)
6 Years Ago
Adjust velocity calculation when opening .mid files
6 Years Ago
Adding explanation to SpawnPop params
6 Years Ago
Fix TestRidableHorse which had lost its spawnable script
6 Years Ago
Manifest rebuild after merge
6 Years Ago
tweaked igniter volumes & collider to match updated model
6 Years Ago
skin approval
6 Years Ago
phrases
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
codegen for Igniter pickup
6 Years Ago
Add map notes to team info
6 Years Ago
Updated improved terrain texturing (testing)
6 Years Ago
update collider
6 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
6 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
6 Years Ago
updated module model/ texture/LOD
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
Add the saved flag to the motd convar
6 Years Ago
ProjectVersion Update to reflect the version we're building
6 Years Ago
protocol++
6 Years Ago
Improved terrain texturing (testing)
6 Years Ago
[D11] M2 Bradley Materials
6 Years Ago
[D11] Updated stab and slash impact decal scales
6 Years Ago
[D11] barrel_red material updated
6 Years Ago
[D11] Missing material fix on Corn plant
6 Years Ago
6 Years Ago
[D11] Material Changes, Water Barrel
6 Years Ago
Adjusting setup
6 Years Ago
[D11] Glow worms material updated
6 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
6 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
6 Years Ago
[D11][#3447] Vending machine Fixes
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Material Changes, Generic Atlas and Building.
6 Years Ago
[D11] M2Bradley FP branch materials
6 Years Ago
Better hit point calculation
6 Years Ago
Workarounds so ps4 debug build doesn't take hours to build
6 Years Ago
[D11] SceneToPrefab update all fix - reenable menu option
6 Years Ago
+ Forgot this normal Map
6 Years Ago
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
6 Years Ago
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
Gene display string formatting refactoring/improvements. Seed info panel fixed so longer genes don't wrap.
6 Years Ago
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
6 Years Ago
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
6 Years Ago
Added HDRP/Custom/Lit Packed shader
6 Years Ago
Only stack seeds with the same gene makeup. Show gene makeup in the seed information panel.
6 Years Ago
Seeds transfer their genetic makeup when planted.
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Fix branch parsing in TC buildinfo script