126,618 Commits over 4,109 Days - 1.28cph!
merge
32684 to fix double door models etc
Changed GameManager and Prefab to use prefab IDs rather than strings
Fix for MeshLOD.PreProcess removing components that are being referenced
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
[D11] [UI] Linked translations with translation file for Quick chat options.
Adds prev/next tab and up/down menu sfx
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
Adds prev/next tab and up/down menu sfx
[D11][Tutorial] Added small wait on complete objective events
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
[D11] Support for xb1 rich presence
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
Updated Facepunch.Steamworks
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[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
[D11][Tutorial] Changed tutorial objective UI behaviour
Added editor "relax" console command (sets relax pose on player)
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
[D11] Rich presence string triggers
adds #if CLIENT on FE SFX calls to fix broken build
adds #if CLIENT on FE SFX calls to fix broken build
Generate gib prefabs into gibs folder
adds frontend select/back sfx
Moved gibbable prefab stuff into d11assetfiddler
Adds frontend select/back sfx that catch most places...
Fix for D11DynamicInstancingGpu with unmodified unity (although probably still needs shader fixes)
[D11] Make sure to be logged in before getting friends
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
[D11] DTLS plugin updated with root certificate support.
Only preprocess batchable meshes on the client side
Add warnings if trying to change importer settings during play/build
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.
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[D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
[D11][UI] Vending machine Loot Panel Changes [WIP]
[D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
[D11] Sick of this change
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Fixed Cap culling after LOD0
[D11] Support for per PagedUIPage rich presence string with timer - not yet enabled on console