128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                specular term value tweak to shader
                
                
                
                
             
         
        
        
            
            
            
                
                cliffs LODs and Collider meshes
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#2323] Increased boarder around durability bars
                
                
                
                
             
         
        
            
            
            
                
                Disabled GraphicsRaycaster component on ChippyGame (perf)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes frontend music leaking into game after looping.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fix frontend music leaking into game after looping.
                
                
                
                
             
         
        
            
            
            
                
                Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
                
                
                
                
             
         
        
            
            
            
                
                Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
                
                
                
                
             
         
        
            
            
            
                
                Updated Horse mesh & textures
Added variation material setups
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
                
                
                
                
             
         
        
            
            
            
                
                Fixed directives in terrain samplers
                
                
                
                
             
         
        
            
            
            
                
                disabled "no ideal mount" spam
                
                
                
                
             
         
        
            
            
            
                
                [D11] Turn linux stripping back on.
                
                
                
                
             
         
        
            
            
            
                
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                Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                Subtracting 
36501 (see #rust)
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Use 900p resolution on base xbone
                
                
                
                
             
         
        
            
            
            
                
                Added GPU & CPU timings to performance UI
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2321] Fixed been able to split stacks while dropping
                
                
                
                
             
         
        
            
            
            
                
                Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Cosmetic tweaks to the Pie menu
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed server define.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] WIP Further implementation of sleeping bag marker.
                
                
                
                
             
         
        
            
            
            
                
                player animator update - Added emotes base state, emote bool, blendtree setup
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2092] Ensured prefabs have pickup objects set
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] WIP sleeping bag map marker implementation.
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2092] Fix for pickup.enabled been set to false during reimport
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2317] fix for crash splitting recycler output
                
                
                
                
             
         
        
            
            
            
                
                Added missing TERRAIN_NORMALS define to Terrain Sampler SF