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106,383 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
9 Years Ago
backup - metal
9 Years Ago
backup - metal
9 Years Ago
Door prefab updates for the new stability backend
9 Years Ago
Merge from main
9 Years Ago
Cherry picking Vince's door material fix
9 Years Ago
Merge from main
9 Years Ago
Missing folder f!'@#]p/?plastic
9 Years Ago
backup - metal
9 Years Ago
updated ak47 material values
9 Years Ago
AK47 material updates
9 Years Ago
backup - wood
9 Years Ago
Ramp construction socket (used for roof)
9 Years Ago
backup - stone
9 Years Ago
merge from main
9 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
9 Years Ago
Twig LODs fix
9 Years Ago
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9 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
9 Years Ago
Added LODs to database Added textures & materials
9 Years Ago
AK47 mesh update (now component meshes)
9 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
9 Years Ago
No more StabilityPinPoint
9 Years Ago
Building prefab updates to the new stability + construction socket backend
9 Years Ago
torch nerfed to oblivion
9 Years Ago
Merge from main
9 Years Ago
merge from building_atlases
9 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
9 Years Ago
Always clamp FOV to a valid range
9 Years Ago
Merge from main
9 Years Ago
merge from building_atlases
9 Years Ago
backup
9 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
9 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
9 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
9 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
9 Years Ago
Only follow male entity links for stability
9 Years Ago
merge from main
9 Years Ago
Building stability is supported by both construction and stability sockets
9 Years Ago
Lowered barricades slightly to 1.25
9 Years Ago
Large wood storage box model and textures re-skin
9 Years Ago
Merge from main
9 Years Ago
Shader property grouping
9 Years Ago
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9 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
9 Years Ago
FX WIP
9 Years Ago
Hybrid construction socket fixes
9 Years Ago
Merge from main
9 Years Ago
Lantern optimizations
9 Years Ago
Base explosion WIP