reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Batched colliders refresh when the physic materials of their children change
9 Years Ago
Batched colliders use the layer of their children
9 Years Ago
Prefabs, usability
9 Years Ago
Manifest
9 Years Ago
more
9 Years Ago
Set of large industrial props greybox'd
9 Years Ago
more
9 Years Ago
more
9 Years Ago
more
9 Years Ago
Cleanup
9 Years Ago
Bow, Cleaver, Crossbow
9 Years Ago
bone knife
9 Years Ago
Boneclub org
9 Years Ago
Bolt org
9 Years Ago
animation clip effect paths
9 Years Ago
Beancan
9 Years Ago
ak47 layout
9 Years Ago
Warnings
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Collider grid prefab
9 Years Ago
More batched collider reverse lookup stuff
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
Organised bolt rifle
9 Years Ago
Standalone concrete barricade prefab.
9 Years Ago
Tree mat improvements. Island wip.
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
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9 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
9 Years Ago
Silencer baseline
9 Years Ago
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9 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
9 Years Ago
Savas radtowns.
9 Years Ago
Powerplant scene update, collision updates, more stairs barriers
9 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
9 Years Ago
Savas loot locations.
9 Years Ago
merge from main
9 Years Ago
More fences and sewers parts, conc slabs, industrial buildings collisions Updated powerplant level, pivots cleanup
9 Years Ago
Savas triplet radtown.
9 Years Ago
Added reverse lookup for batched mesh colliders
9 Years Ago
Savas roads.
9 Years Ago
Merge from main