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106,291 Commits over 3,806 Days - 1.16cph!

9 Years Ago
wip files.
9 Years Ago
Increased powerline topology radius
9 Years Ago
Fixed green roadside trees spawning in the snow biome
9 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
9 Years Ago
reducing ceiling light textures sizes to 512
9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
Minor code cleanups
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
9 Years Ago
Updated RustNative Tweaked noise backend
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
9 Years Ago
Forgot the prefabs
9 Years Ago
Monument tweaks
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
Merge from main
9 Years Ago
checking in some meta/fbx files
9 Years Ago
Moved LOD grid to its own prefab
9 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
9 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
9 Years Ago
Moved tonemapper to third party folder
9 Years Ago
Added some random roadside objects
9 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
9 Years Ago
Changed heightmap adjustments to SmoothStep
9 Years Ago
Merge from hapis3
9 Years Ago
Merge from main
9 Years Ago
Merge from procgen8
9 Years Ago
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
9 Years Ago
HDR rc1
9 Years Ago
Merge from main
9 Years Ago
Scene2Prefab
9 Years Ago
Added airfield to procedural maps
9 Years Ago
Tweaked river source spawning
9 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
9 Years Ago
Updated bridge prefab to better fit the new roads and rivers
9 Years Ago
Added Parallel.ForEach Improved river generation
9 Years Ago
Fixed crafting dupe
9 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
9 Years Ago
Updated river source prefab to better fit the new rivers
9 Years Ago
Tweaked road and river splat adjustments Improved river end detection
9 Years Ago
Rock tweaks
9 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
9 Years Ago
Improved road-terrain transition Improved crossroad blending
9 Years Ago
Fixed path and side object densities being higher than specified
9 Years Ago
Improved placement of high voltage powerlines
9 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
9 Years Ago
Tweaked micro cliff and waterside decor spawn rules
9 Years Ago
Tweaks and fixes
9 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box