134,013 Commits over 4,444 Days - 1.26cph!
[d11][Audio] Improved mix chain structure, changed 'enhanced instincts exposed parameter' from the footsteps send to the threshold on the ducker itself, as a bug in the unity mixer corrupts any entries for exposed send levels. Reduced volume and delay time of exterior reverb processing. Reduced volume of generic eating as was louder than some attacks!
Added Updated Mesh & rough materials
[D11] fix for null reference when firing thompson
[D11] Hooked up time of day ratio image to the main game and tutorial options
cherry picked
36351
protocol++
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
[D11][UI] Removed a WIP icons from options screen
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
[D11][UI] Enabled Connected players screen to mute players
[D11] Missed form last comit
Checking in WIP XDK project for CrossVoice
[D11][UI] Fixed issues with ping feature
More cpu buoyancy optimizations
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
Exposed wave crest foam threshold
Fixed SampleHeightArray
Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
[D11] - Cosmetic tweaks to crafting UI
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
[D11] Merge with main audio branch
[D11][UI] fix for guns not sending correct name
[D11] [Audio] Makes all audio load in background.
[D11] [Audio] Makes all audio load in background.
Reexport scene to prefab stuff
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
[D11] [Audio] Fix PS4 voice being heard by own player
[D11] [UI] Commented out debug check for rotating construction guides.
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
[D11] Simplify win64 standalone client build
Updated some of the prefab pool sizes