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139,037 Commits over 4,352 Days - 1.33cph!

7 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
7 Years Ago
Disabled probe volume stuff
7 Years Ago
Disabled XR stuff
7 Years Ago
All facial detail skins converted
7 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
[D11] [UI] Speed up hud visibility changes.
7 Years Ago
Female skin setup
7 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
7 Years Ago
set up all make skin and variants
7 Years Ago
Fixed missing terrain in low settings
7 Years Ago
Updated benchmark.dem (shorter, simpler demo)
7 Years Ago
[D11] Translation Additions
7 Years Ago
Updated benchmark.dem (shorter, simpler demo)
7 Years Ago
[D11] Server startup complete Rustworks telemetry event.
7 Years Ago
Industrial structures - all buildings baked LOD rework
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
7 Years Ago
Fixed NRE in IOEntityEditor
7 Years Ago
[D11] Tweak Page Headers to be White instead of Green
7 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
7 Years Ago
Torch light level, fire material emission
7 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
7 Years Ago
Oilrig small / baked LODs
7 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
7 Years Ago
Fixed Fog/Dof not working in movie maker/debugcam
7 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
7 Years Ago
rotated xylo
7 Years Ago
Fixes for foliage shaders
7 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
7 Years Ago
Settings
7 Years Ago
Don't send full list when updating death marker, just the updated position
7 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
7 Years Ago
Remove map notes via their id, not index in list Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
7 Years Ago
Hair mipmap settings
7 Years Ago
Fixed tin foil pubic hair
7 Years Ago
Air balloon collider fixes
7 Years Ago
Better pool handling
7 Years Ago
Tuna wall light collider fix
7 Years Ago
Campfire collider fix
7 Years Ago
Mesh replacement conversion
7 Years Ago
Fix for inventory loot panel item timers on inventory close. Fixed item icons not animating correctly when hover looting.
7 Years Ago
Merged from main
7 Years Ago
Added Lake_v2 for map makers
7 Years Ago
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
7 Years Ago
[D11] [UI] Fixed food entities not showing the "pickup" option.
7 Years Ago
Subtracting 40161 & 40156 (server failing to load + client NREs)
7 Years Ago
Show team markers on death screen
7 Years Ago
Left align stat headers Fix animations not playing a second time
7 Years Ago
Fixed not being able to drag map on respawn screen