133,567 Commits over 4,293 Days - 1.30cph!
Fixed main menu inventory refresh performance regression
Subtracting
34115 (FBX meta file auto updates) for easier merge from main
Streamer mode now works with egg leaderboard
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conveyor belts texturing, vertex painting leftovers of core structure
scene2prefab excavator
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[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
[D11] [Tutorial] Map Updates
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
[D11] [Audio] Fix boat audio crash
[D11] [Audio] Fixes the boat audio crash.
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[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective