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105,911 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Fixed cloud shader compilation on Windows
10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
zon
10 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
zon
10 Years Ago
NPC homing now immediately succeads if already home.
zon
10 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
zon
10 Years Ago
Height map fallback now logs a warning.
zon
10 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
zon
10 Years Ago
NPC now return home before sleeping.
10 Years Ago
Restored custom deferred shader
zon
10 Years Ago
NPC now sleep when tired.
10 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
10 Years Ago
added an angry_idle pose for the bear.
zon
10 Years Ago
Animals can now die of sleep deprivation
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Updated MenuBackground scene
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Fixed player and NPC calorie burn rate.
zon
10 Years Ago
Random waypoints once again use TerrainFilter.
zon
10 Years Ago
Fixed forage calorie benefit. Herbivores can now starve to death in a day.
10 Years Ago
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking. added 3rd person animations for picking up / dropping an item / shoving a player.
10 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
10 Years Ago
missed one
10 Years Ago
Zeroed terrain shader splat count tag; just in case Fixed pvt compilation warning
10 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
10 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
10 Years Ago
fixed missing data on roof prefab
10 Years Ago
Clarified triangle index error
10 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
10 Years Ago
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
10 Years Ago
Server logging
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done
10 Years Ago
First pass at revolver sounds
10 Years Ago
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending. fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
zon
10 Years Ago
Animals now all drop wolf meat.
zon
10 Years Ago
Reduced animal acceleration.
zon
10 Years Ago
Hard code decider intensities. Reduced calories burned each day by herbivores.
zon
10 Years Ago
Fixed NPC diet initialization.
zon
10 Years Ago
Animals can now forage for food.
10 Years Ago
Trunk merge
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
3rd person fist fighting animations done.
10 Years Ago
merge from main
10 Years Ago
fixed melee regression (much easier to hit things again now)