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105,903 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Network tweak
10 Years Ago
Made walls face outwards properly by default Fixed ore texture
10 Years Ago
Some spec map tweaks.
10 Years Ago
Foundation step block changed to stilt type models
10 Years Ago
Fixed position issues with 3rd person weapons
10 Years Ago
Check before adding position update
10 Years Ago
Foundation mesh on stilts first pass, triangles to come
10 Years Ago
Fixed server info modal closing
10 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
10 Years Ago
Torch sounds & fixed torch double attack/strike
10 Years Ago
added sleeping sounds for all of the animals
10 Years Ago
added sleeping functionality for all of the animals
10 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
10 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
zon
10 Years Ago
Animal AI no longer uses Behave. Cleaned up profiler samples.
10 Years Ago
Fixed "server is closing" error
zon
10 Years Ago
Reorganized animal decision making. Animals now better at hitting moving targets.
10 Years Ago
Fixed rock textures
10 Years Ago
Fixed compile error
10 Years Ago
Server log now shows reason for disconnect
10 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased
10 Years Ago
Profiling player join
10 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
10 Years Ago
Server perf tweaking
10 Years Ago
Lootspawn property
10 Years Ago
Tweaked water fog multiplier
10 Years Ago
some texture polish for log wood set
10 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
10 Years Ago
Patched in per-pixel fog color proof of concept
10 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
10 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
10 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
10 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
10 Years Ago
Deleted empty folders in Standard Assets
10 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
10 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
10 Years Ago
Adding AK, textures and lods
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
10 Years Ago
Missing files
10 Years Ago
Salvaged hammer sounds
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly