116,374 Commits over 3,987 Days - 1.22cph!
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Fixed potential client side NRE
lowgrade fuel default unlock (DERP)
Fixed lso compute causing leaking during blur
Switched to using CommandBufferManager to ensure CB ordering
Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
Merged from large scale occlusion branch
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post
Removed ExecuteInEditMode
set up aim throwing for bone knife
updates to other throwables
Tweaked default values; fixed toggling
updated to b19
stone spear cheaper
furnace / storage box earlier (before metal objects)
Added "graphics.lso" command to enable large scale occlusion
Fixed a few more bugs + simplified inspector
Ration floating box: fbx, lods, col, textures and materials
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
Death screen: bear.prefab -> bear
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Tweaked water / landmass ratio
Updated plugins VS solution to allow compilation with XS
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Fixed muzzle mods missing from asset bundles (RUST-963)
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Slight increase in size to the prevent building zone of Airfield, Dome, WTP