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105,903 Commits over 3,806 Days - 1.16cph!

10 Years Ago
The mother of all refactors
10 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
10 Years Ago
3rd person run animations for the 2handed spear.
10 Years Ago
Renamed TerrainMeta folder to TerrainExtension
10 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
10 Years Ago
Updated test scene ProfileProceduralMap
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur
10 Years Ago
Reapplied per-pixel fog patch to water shader
10 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
10 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
10 Years Ago
Removed Standard Assets/Particles
10 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
10 Years Ago
Removed Third Party/FogVolume
10 Years Ago
Fixed pvt loading wrong tiles at preload Updated to latest RustNative Updated to latest UnityVS
10 Years Ago
Set the ingame date and time to the real-life value on startup
10 Years Ago
Time of Day update to 2.3.4 Water update to latest version
10 Years Ago
b18 deferred shaders
10 Years Ago
Updated builder to use b18
10 Years Ago
Unity5 b18
10 Years Ago
Fixed error in TerrainPath
10 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
10 Years Ago
removed debug calls removed thompson conefire
10 Years Ago
merge from main
10 Years Ago
working viewpunch
10 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
zon
10 Years Ago
Removed overriden bool conversion from TerrainMath.
zon
10 Years Ago
Subtracted the animals merge.
zon
10 Years Ago
Merged hunting changes from animals branch.
zon
10 Years Ago
Animal gallop stamina is now measured in time rather than distance.
zon
10 Years Ago
Fixed conditional compilation problem.
zon
10 Years Ago
Animals now respond to attacks.
10 Years Ago
Fixed minor bug in PathFinder
zon
10 Years Ago
Animals now provide more meat of the (more) appropriate type.
10 Years Ago
Optimized PathFinder
10 Years Ago
Salvaged icepick sounds
zon
10 Years Ago
Fixed a problem where animals wouldn't regain galloping stamina until winded.
zon
10 Years Ago
Animals now weave back and forth as they flee.
10 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
zon
10 Years Ago
Improved animal search pattern and made it reset a little more easily.
10 Years Ago
3rd person animations for the 2handed spear hold.
10 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
zon
10 Years Ago
Animals now lose momentum while stationary.
zon
10 Years Ago
Fixed bear prefab id.
10 Years Ago
Updated with native modules from build server
10 Years Ago
Fixed some warnings in server path
10 Years Ago
Fixed bug in amplify motion not using native code; should be faster now Fixed pvt parallax mapping; wasn't working before Tweaked pvt init order to avoid undefined/black data when swapping from/to non-pvt Changed way pvt blends into base pyramid; now a bit sharper at mid-distance Increased pvt prepass resolution for sharper pages; doubled pvt cache size in fantastic and beautiful quality modes Updated native libs with latest changes
10 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away