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105,903 Commits over 3,806 Days - 1.16cph!

10 Years Ago
recoil basics (not working)
10 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well
10 Years Ago
base stuff
zon
10 Years Ago
Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Bunch of clientside profiling
10 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Ops, re-enabled AIHandler trottling.
zon
10 Years Ago
Adjusted animal senses.
10 Years Ago
added 1sr set of material examples to the shader test scene.
10 Years Ago
network grid tweak
10 Years Ago
Refactored terrain modifier system Added terrain height modifier
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
fixed a gap in floor piece
10 Years Ago
Fix click in pickaxe strike sound
10 Years Ago
tweaked the amount of shaking when firearms are shot.
10 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
10 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
10 Years Ago
added new firing animations for weapons that have aiming down the sight
10 Years Ago
Pickaxe sounds, first pass
10 Years Ago
fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
zon
10 Years Ago
AIHandler now tries to run the same amount of ticks every cycle.
10 Years Ago
added missing torch damage type
zon
10 Years Ago
Animals spawned at the same time no longer try to think all at the same time.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added some damage debug calls
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
zon
10 Years Ago
Animals can now only gallop for limited distances. Animals now move closer to their real life speeds.
10 Years Ago
view model animations for the spear (double hand hold)
zon
10 Years Ago
Animals now only do a visibility ray cast on players.
10 Years Ago
Updated to latest Amplify Motion; fixed some concurrency issues
zon
10 Years Ago
Created a separate DepletingMetabolismAttribute sub-class for calories and hydration.
10 Years Ago
fixed the bug where the bear would sleep FOR THE REST OF HIS LIFE
10 Years Ago
More low level network message writing
zon
10 Years Ago
Clean up AI profiling a bit.
10 Years Ago
Added server.compression to turn network compression on/off
10 Years Ago
Added timewarnings to stability system
10 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
10 Years Ago
some texture polish
10 Years Ago
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update