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142,288 Commits over 4,413 Days - 1.34cph!

7 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
7 Years Ago
Fixed compile errors
7 Years Ago
New instrument views
7 Years Ago
flute, jc guitar, tambourine, tube done
7 Years Ago
bass done
7 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
7 Years Ago
[D11] Lighthouse SLOD
7 Years Ago
Cowbell done
7 Years Ago
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength Added PlayerModel.ParentArmsToCamera()
7 Years Ago
[D11] + Wooden_crate_a restored to its previous self
7 Years Ago
[D11] Bandit Town and Airfield SLODs
7 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
7 Years Ago
Don't hide worldmodels in FirstPersonWithArms
7 Years Ago
[D11] + Bunch of assets adjusted for in server
7 Years Ago
Merge from main
7 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
7 Years Ago
xylophone camera
7 Years Ago
drumkit view
7 Years Ago
Overgrowth LOD set up
7 Years Ago
[D11] collapsed wooden cabins a and b
7 Years Ago
Turn allow slightly when seated Piano camera done
7 Years Ago
[D11]Define fix
7 Years Ago
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
7 Years Ago
Fixed watchtower mesh
7 Years Ago
merge from chatfixes
7 Years Ago
Added CameraMode.FirstPersonWithArms Piano viewmode first person with arms
7 Years Ago
forest pop v3 backup
7 Years Ago
[D11] much more slim-lined version of 42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
7 Years Ago
merged from main/legs
7 Years Ago
7 Years Ago
Fix NRE in NPCPlayerApex.AddKilledStat
7 Years Ago
Glow worms LOD's up to level 2
7 Years Ago
Draw censor cube on leg cock
7 Years Ago
Don't draw legs in third person etc
7 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
7 Years Ago
can input an array of gameobjects to rebind
7 Years Ago
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
7 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
7 Years Ago
Comments edit only
7 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2