reporust_rebootcancel

153,389 Commits over 4,536 Days - 1.41cph!

7 Years Ago
[D11] Asset Optimisations
7 Years Ago
merge from playerstate
7 Years Ago
Removed BRG
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
7 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
7 Years Ago
[D11] + Fixed awning_900_green culling on PS4 again
7 Years Ago
[D11] Asset Optimisations
7 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
7 Years Ago
Edits to storage interaction
7 Years Ago
[D11] Undo MattP's changes
7 Years Ago
Fix engine storage parenting on 1mod_engine
7 Years Ago
Initial commit of engine internal items work
7 Years Ago
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7 Years Ago
Scene backup
7 Years Ago
Demo name formatting changes
7 Years Ago
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7 Years Ago
Demo browser
7 Years Ago
Another fluid switch fix change, simplify planter sensor for now
7 Years Ago
Merge from farming2
7 Years Ago
Subtract 47282, it didn't fix things
7 Years Ago
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7 Years Ago
Merge from farming2
7 Years Ago
Logic fixes for fluid switch
7 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
7 Years Ago
WIP planter electrical sensor
7 Years Ago
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7 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
7 Years Ago
Manifest
7 Years Ago
adding engine models
7 Years Ago
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7 Years Ago
repaired plant properties after adding the new stage.
7 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
7 Years Ago
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7 Years Ago
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7 Years Ago
Yield text tweak. Renamed mulch item.
7 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
7 Years Ago
Clean up a couple of garbage allocations
7 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
7 Years Ago
Better test
7 Years Ago
Testing out indirect rendering of foliage...
7 Years Ago
Fixed initially spawned tree entities not disabling their billboards
7 Years Ago
Durability.
7 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs