reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

9 Years Ago
fixed large planter deploy bugs and sizes
9 Years Ago
Fixed another u55 scripting error from merge
9 Years Ago
Cleaned CLIENT define from native interop api
9 Years Ago
Fixed profiler-related script error
9 Years Ago
protocol++
9 Years Ago
fixed invisible guide for planter
9 Years Ago
planters first pass
9 Years Ago
missing files
9 Years Ago
re-enabled xmas content (daily event) coal can be recycled
9 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
9 Years Ago
Update from Rust.Ai
9 Years Ago
Using Unity assertions
9 Years Ago
Harbor_1 back up
9 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
9 Years Ago
AH LOS tweaks
9 Years Ago
Error fixes
9 Years Ago
Basics, fixes
9 Years Ago
Rust.Ai boilerplate
9 Years Ago
Merged from main
9 Years Ago
Cherry picked 17836; dynamic batching toggle
9 Years Ago
Re-enabled dynamic batching
9 Years Ago
Cherry picked deferred mesh decal optimizations
9 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
9 Years Ago
Fixed buffer readback native interop lost in merge
9 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
9 Years Ago
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9 Years Ago
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9 Years Ago
Updated rust native renderer dll
9 Years Ago
Nuked procedural virtual texturing
9 Years Ago
Fixed various prevent building colliders being marked as triggers
9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
Might possibly fix some servers not letting some people craft skins
9 Years Ago
Hat Fix
9 Years Ago
Fixed billboard shadows in osx/opengl
9 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
9 Years Ago
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9 Years Ago
a bit more
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
Fixed skin being applied to weapon attachments again
9 Years Ago
Fixed NRE in UpdateInventoryFromSchema
9 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
9 Years Ago
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9 Years Ago
Increased tree entity bounds padding
9 Years Ago
Recalculated bounds on door barricades
9 Years Ago
updated supply signal vm
9 Years Ago
Server compile fixes
9 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
9 Years Ago
Door interaction toggles renderer batching on animator game object
9 Years Ago
Improved reload verification
9 Years Ago
merge into main