127,186 Commits over 4,109 Days - 1.29cph!
Moved blood package to third party folder
Fixed missing crafting queue
Fixed dragging not showing
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Compile fix (CLIENT && !SERVER)
Updated spawn masks for new layout.
Added new materials to skin list
BP count on category buttons
Include UI scenes in bundles
merge from hapis (includes some stuff picked up from dungeons earlier)
Undo Sky Dome.prefab change.
Made Hapis run prefab sky dome.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Actually, let's not cause a premature Hapis wipe.
Old hapis on main again, for now.
Test: Set isDestroyed at the end of the entity deletion
Test: Don't check isSpawned when verifying the entity state while loading a save
Compile fix (CLIENT && !SERVER)
Theory: Unity doesn't like scenes with fullstops in their name
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
LoadUI frame pause so scenes are proper loaded
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
Basic tooltip functionality
Asian head variation + materials