127,178 Commits over 4,109 Days - 1.29cph!
Merged latest 5.4 shader and water fixes
Female model mesh replacement code (applied to tshirt)
First pass skin colours, clothing prefab fixes.
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
kill console command kills immediately without going wounded first (it's just annoying)
Fixed potential pooling NRE when leaving play mode in the editor
Hide shirt lod fixes + female version
Fixed active item not dropping when killed without entering the wounded state first
Tween
Unlock button hide/show, show price
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs
Fix for a prefab, trainyard update
Skin picker functionality
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
Reactive target Missing collisions
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
fixed bullseye missing decals
Merge from prerelease/dungeons_art
Trainyard major level design update and dressing improvement
Reverted Terrain4 (I assume this was committed accidentally)
Default world size is 3000 to assure that everyone hates me
adding a prefab for 15x15 road junction
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)