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106,975 Commits over 3,836 Days - 1.16cph!

2 Years Ago
big button compact variant with arrow mask texture for directional functions
2 Years Ago
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days. Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
2 Years Ago
Unloader lights
2 Years Ago
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
2 Years Ago
Fuel tank and scrap bin collector update
2 Years Ago
Client-side checks
2 Years Ago
Fixed lined up flag setting
2 Years Ago
More unloading code changes. A better general setup
2 Years Ago
trainyard S2P
2 Years Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
2 Years Ago
Coaling tower colliders and setup
2 Years Ago
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
2 Years Ago
Train unloading WIP
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Optimized relationship manager on the server (unsure if unity 2020.3 perf regression)
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Subtract 71562
2 Years Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
2 Years Ago
Coaling tower collector update
2 Years Ago
2 Years Ago
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2 Years Ago
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2 Years Ago
Scaled armored window collider to match model
2 Years Ago
Added GetHeight method in shader, masking waterline on windows.
2 Years Ago
Can put photos in mailbox
2 Years Ago
merge from combat balance changes
2 Years Ago
2 Years Ago
subtract 71540 network++
2 Years Ago
Hide chat profile pictures in streamer mode
2 Years Ago
"ent kill" will show no gibs by default "ent {upgrade/downgrade/setgrade} {grade} {radius}" command added
2 Years Ago
Merge from main
2 Years Ago
trainyard level update
2 Years Ago
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
2 Years Ago
trainyard S2P
2 Years Ago
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
2 Years Ago
coaling tower LODs and prefabs setup
2 Years Ago
2 Years Ago
merge from combat balance changes
2 Years Ago
merge from PaintSplatters
2 Years Ago
Fixed double hurtflash menu option
2 Years Ago
merge from hapis_conversion
2 Years Ago
Reverting chinook oil fix until the wipe patch.
2 Years Ago
Phrases (options menu)
2 Years Ago
Coaling tower collector update (preview)
2 Years Ago
merge from combat balance changes
2 Years Ago
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
2 Years Ago
Merge from main
2 Years Ago
Unsaved changes (mixed -> force text project override)
2 Years Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
2 Years Ago
Instead of no blood splatters when the blood option is turned off, show white splatters