reporust_rebootcancel

106,976 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Instead of no blood splatters when the blood option is turned off, show white splatters
2 Years Ago
Add 'listvendingmachines' command to server
2 Years Ago
Hide map name in server browser when streamer mode active
2 Years Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
2 Years Ago
Temp train unloader early WIP
2 Years Ago
changes* retired recoil version convar
2 Years Ago
m249 recoil chnages
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
2 Years Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
2 Years Ago
merge from hapis_conversion
2 Years Ago
Fixed compile error
2 Years Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Manifest
2 Years Ago
Torches will despawn quick, backpacks take into account correct despawn time, added `itemdespawn_quick` to configure quick despawn duration (30s)
2 Years Ago
Fix softcore occasionally not dropping items & don't drop reclaim bag if empty
2 Years Ago
merge from combat balance changes
2 Years Ago
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2 Years Ago
network++
2 Years Ago
Only filter text when Steam is initialized (benchmark fix)
2 Years Ago
Coaling tower collector update, preview.
2 Years Ago
Fixed roadside decor sometimes spawning too close to rail
2 Years Ago
Updating Steam server libraries (Steam networking fixes)
2 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
2 Years Ago
Various improvements when connecting monuments to the rail network
2 Years Ago
New benchmark demo
2 Years Ago
Shader for sub windows
2 Years Ago
Better tangent calculation for PlaceMonumentsRailside
2 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
2 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
2 Years Ago
Subtract numToFill change
2 Years Ago
Magic number tweaking (this is awful, will fix later)
2 Years Ago
Subtract spawnpop fix
2 Years Ago
Moved trainyard prefab to railside monument folder
2 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
2 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
2 Years Ago
Added rail connection points to trainyard
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Added trainyard temporarily to my test map
2 Years Ago
S2P on trainyard scene
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge from static_building_parts
2 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
2 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
2 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
2 Years Ago
Moved the coupling FX from the gauges to the monitor
2 Years Ago
Placeholder dashboard coupling effect for locomotive
2 Years Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
2 Years Ago
Merge in my spawn fix + other content from Main