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106,981 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
2 Years Ago
Moved the coupling FX from the gauges to the monitor
2 Years Ago
Placeholder dashboard coupling effect for locomotive
2 Years Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
2 Years Ago
Merge in my spawn fix + other content from Main
2 Years Ago
Fixed GetRandomPrefab() decrementing numToSpawn and sumToSpawn every time it returned a result, eventually resulting in zeroes that meant no more prefabs could be spawned no matter how many attempts were made. Fixes things like junkpiles spawning vastly less often than they're intended to.
2 Years Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
2 Years Ago
Merge from main (new unity update)
2 Years Ago
Animal headshots will play hitmarker + sound
2 Years Ago
Jackhammer hits hotspot every time, reduced bonus to keep speed the same
2 Years Ago
Resource dispenser floating point errors fixed, no need to miss hotspot first hit
2 Years Ago
merge from main
2 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
2 Years Ago
merge from combat balance changes
2 Years Ago
lowered hmlmg condition adjusted hmlmg recoil
2 Years Ago
increased hmlmg crafting costs
2 Years Ago
modified zoom recoil for scopes
2 Years Ago
reduced blur/blood effect when at low health
2 Years Ago
accuracy bonuses removed from silencer
2 Years Ago
network++
2 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
2 Years Ago
Added coaling tower collector and placed the assets in the map
2 Years Ago
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2 Years Ago
Fixed masking issues
2 Years Ago
Block moderators from running ownerid
2 Years Ago
cherrypicking 71462 Unity 2020.3.34f1
2 Years Ago
No need to relog after applying ownerid
2 Years Ago
Entities that lose condition on pickup can be repaired in bench (windows)
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
Added fuel tank and scrap bin collector
2 Years Ago
directional indicators now work with hide blood option
2 Years Ago
Merge the train kill invoke delay to Aux
2 Years Ago
Merge the train kill invoke delay
2 Years Ago
cherrypicking 71478
2 Years Ago
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
2 Years Ago
Manifest rebuild
2 Years Ago
Merge 🚆 -> Aux
2 Years Ago
Better and simpler available space checking for train spawns. Fixed valid population spawn positions being later rejected.
2 Years Ago
Detect and disallow parenting loops where the child is the parent (was already detected later in the chain with an error, but this lets TriggerParent early exit from the attempt)
2 Years Ago
Updated MinDistApart calculation to work with train cars of varying length (needed for the long locomotive)
2 Years Ago
Adjusted collision damage taken and derail collision force limits on all rail cars
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Util to try catch coroutines & try catch saves so they dont break until restart
2 Years Ago
Merge from flashlight_on_fix
2 Years Ago
merge from chat_filter
2 Years Ago
cherrypicking skin_bundles
2 Years Ago
Server compile fix
2 Years Ago
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