130,911 Commits over 4,232 Days - 1.29cph!

3 Years Ago
PTZ camera can be rotated before placement (90 degrees). PTZ camera faces towards player by default. Power input moved to opposite side.
3 Years Ago
Updated deploy guide mesh for PTZ camera
3 Years Ago
Merge from industrial
3 Years Ago
Prefab backup Another burnt material variant
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Burning room WIP Burnt variant of the pallet material
3 Years Ago
Log projectile hits as well as misses
3 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
3 Years Ago
FX prefab backup
3 Years Ago
New attack heli blur rotor system, no longer hides the main rotor post
3 Years Ago
Move AzureWebInterface to new .cs file
3 Years Ago
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3 Years Ago
Nuclear silo text decals Dressing progress lodded some rooms
3 Years Ago
Merge from main
3 Years Ago
Remove LINQ calls from IsAuthed()
3 Years Ago
Merge from main -> gameplay_analytics
3 Years Ago
Comment
3 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
3 Years Ago
Typo on indexes & added damage_type to damage log
3 Years Ago
FX prefab backup
3 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
3 Years Ago
Add indexes to sqlite table for user wipe ids
3 Years Ago
Refactoring
3 Years Ago
merge from 78909 pistol_slide_remerge2
3 Years Ago
Removed a seam
3 Years Ago
merge from save234 - Staging wipe
3 Years Ago
Updated quarry deployable latest progress
3 Years Ago
Updates the oilrig tiled textures by copying it from another branch
3 Years Ago
Fixed spawning inside reclaim at bandit town on softcore
3 Years Ago
Protocol++
3 Years Ago
Extra TerrainAnchors on cliff_low_sloped_L
3 Years Ago
Extra TerrainAnchor on cliff_medium_sloped_R
3 Years Ago
merge from caves_shadow_proxies_fix
3 Years Ago
merge from large_stable_spotlight_fix
3 Years Ago
merge from main
3 Years Ago
3 Years Ago
Size adjustments Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
3 Years Ago
Initial support for emoji use in vending machine names Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from industrial
3 Years Ago
Monitor UI bugfix, get it showing up again
3 Years Ago
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
3 Years Ago
Temp edit
3 Years Ago
Fixed some double substitutions
3 Years Ago
Heli UI WIP
3 Years Ago
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
3 Years Ago
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3 Years Ago
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