126,454 Commits over 4,171 Days - 1.26cph!

11 Years Ago
Fix radiation sounds not playing
11 Years Ago
Use the correct sound template for the cargo plane loop
11 Years Ago
Water, river and rock stuff.
11 Years Ago
Tweaked position of lock on top tier door
11 Years Ago
waterfall special fx
11 Years Ago
First pass at C4 sounds
11 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
11 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
11 Years Ago
11 Years Ago
wip
11 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
11 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
11 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
11 Years Ago
Fixed resources spawning on cliffs
11 Years Ago
Reorganized some decor folders
11 Years Ago
Updated game manifest
11 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
11 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
11 Years Ago
Updated all TestLevel bakes
11 Years Ago
Fixed iceberg spawns
11 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
11 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
11 Years Ago
█▇▉▋▆▅ ▋▌ █▆▅▊█▄ ▌ ▅▅▇▇.
11 Years Ago
wip
11 Years Ago
Changed fog mode in procedural map
11 Years Ago
Added server.npctickrate
11 Years Ago
Experimental skin shader
11 Years Ago
Skin tweaks
11 Years Ago
made some improvements to the 3rd person pistol animations.
11 Years Ago
Improved stone textures readability even more
11 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
11 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
11 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
11 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
11 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
11 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
11 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
11 Years Ago
Skin colour is based on steamid
11 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
11 Years Ago
Added conditional logic for all roof blocks
11 Years Ago
Rock & cliff prefab finalization 1/2
11 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
11 Years Ago
Minor iceberg spawn filter fix
11 Years Ago
Stone pickaxe view and world model with LODs.
11 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
11 Years Ago
Head texture swapping based on steamid
11 Years Ago
Temp debug stuff
11 Years Ago
Head mesh randomising
11 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
11 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)