135,809 Commits over 4,444 Days - 1.27cph!
Hapis Island exploit fixes
greyboxed covered wagon modules (personnel transport)
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
fixed the foot IK rotation so it adjusts based on the slope of the surface
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
tweaked foot IK settings when crouched.
lootspawn will never produce duplicates
Cherry picked a few shader-related changesets from main
Cherry picked shader changes from SkinUpdates_2
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
NPCs will now perform more expensive position sampling when they consider themselves stuck.
Fixed network read stream returning incorrect values for the custom position / unread properties
removed eyelashes from male faces
Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
Iceberg texture and UV progress
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Catch persistence / lifestory deserialization errors + log path to file
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
lighting added to dark male textures
eye's made glossier, but less spec
EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable