241,680 Commits over 3,867 Days - 2.60cph!

5 Months Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
5 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
5 Months Ago
merge from quickmove_stack_fix
5 Months Ago
Manually fix bounds of wood double barricade being too small in X direction
5 Months Ago
merge from fix_mixing_table_save_scroll
5 Months Ago
merge from fix_f8_menu_update_text
5 Months Ago
merge from techtree_workbench_multi_access
5 Months Ago
merge from WindowCraftTime
5 Months Ago
merge from HorseArmourPenalty
5 Months Ago
merge from CompostBones
5 Months Ago
merge from signs_io_ui_fix
5 Months Ago
merge from shop_weapon_attachments
5 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
5 Months Ago
merge from io_seismic_sensor
5 Months Ago
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5 Months Ago
More spawn points
5 Months Ago
Cleanup / documenting
5 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
5 Months Ago
Add analytics for how long the server took to save
5 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
5 Months Ago
Rename test game mode WaitForPlayers
5 Months Ago
Main cannon attack improvements
5 Months Ago
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5 Months Ago
Freeze players in freeze time
5 Months Ago
Refactor game loop, basic round status HUD element
5 Months Ago
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main Fixed warnings on changelevels on 64bit builds
5 Months Ago
Split up game mode events into pre / on / post
5 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
5 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
5 Months Ago
TextRenderer: Add TextAlign, FontWeight, FontControlWidget, remove OnPreRender
5 Months Ago
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5 Months Ago
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos
5 Months Ago
Crush viewmodel move speed when slow walking
5 Months Ago
Crosshair changes Can hit with melee weapons now
5 Months Ago
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5 Months Ago
Change crowbar to be trenchknife instead Removed unused fonts, changed weapon row style a bit Made footsteps more rhythmic
5 Months Ago
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5 Months Ago
Fix NRE for weapons that don't have shooting Add WeaponData.Price Add basic idea of teams, hide non-friendly player markers for now
5 Months Ago
AssetInspector supports multiedit GameResource - resolves #5532
5 Months Ago
Disallow unequipping current weapon, add run hint Add knife weapon (can't hit with it yet)
5 Months Ago
Fixed not being able to inflict player damage Normalize WishMove so moving diagonally isn't faster Adjusted player movement speeds
5 Months Ago
Expose some player properties for designers
5 Months Ago
Cleanup, remove sprint Add slow walk, no footsteps if slow walking
5 Months Ago
ScreenPanel should render ZIndex lowest to highest, matching all other UI behaviour - fixes Facepunch/sbox-issues#5462
5 Months Ago
Update README
5 Months Ago
Initial commit
5 Months Ago
SkyBox2D protect against null skybox - fixes Facepunch/sbox-issues#5569 Multi-edit works on [TextArea] properties - fixes Facepunch/sbox-issues#5556 Library projects get base project reference, matches compiler - fixes Facepunch/sbox-issues#5547
5 Months Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
5 Months Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
5 Months Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method