198,677 Commits over 4,140 Days - 2.00cph!
- Create beehive deployable
- Bee population increases fast relative to its existing population
- Bee growth rate is affected by temperature, too cold or too warm then no growth
- Bee growth rate is affected by being inside or outside
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
- Further rotation code changes
- Prevent some animations from looping when they shouldn't be
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Ram lighting & instruments.
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Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
med assault rifle world model and lods
will need some some refinements but good enough for now
Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
Catapult ammo world model prefabs
lots of siege weapn sounds (few things still WIP)
Headlight mats enabled+disabled.
Same fire effect rotation fix for battering ram and ballista
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Catapult fire effect rotation fix
In water effects and head motion
Skidding effects
Tweak to make transition between basket mesh into projectile state more seamless.
- Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
Minor entity value changes
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
merge from lunar_new_year_2025 branch - snake mask files and icon
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
Added 4k Textures for and cinematic material for the lunar new year snake mask.