200,673 Commits over 4,171 Days - 2.00cph!

7 Years Ago
rebaked island02
7 Years Ago
No longer hardcode enable ragdoll when unit gets the Disabled flag (do it via effect actions instead)
7 Years Ago
downed anim setup work (not finished)
7 Years Ago
downing anim trigger works but anim is bad
7 Years Ago
Proper implementation of TemperatureGrid x,y indexer Should no longer be possible for units with fleeing, dead or disabled flags to dodge
7 Years Ago
Combat debug panel shows targeting status
7 Years Ago
Improvements to IsBeingAttacked. Fleeing AI now accounts for sleeping units when calculating friendly support.
7 Years Ago
disabled island02 intro director
7 Years Ago
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage Enavled GPU instancing on a few materials
7 Years Ago
StatsEditor live view
7 Years Ago
Instanced a few more materials
7 Years Ago
Physics timestep 0.04 at 1x speed
7 Years Ago
Fixed people gathering about a million sticks for the fire
7 Years Ago
Added PersistedEntityData.CreatedTime, renamed scaled property for clarity
7 Years Ago
Misc editor stuff
7 Years Ago
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7 Years Ago
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7 Years Ago
Started expanding Scientists with more spawn control and mobility features.
7 Years Ago
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7 Years Ago
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7 Years Ago
util.Base64Encode: Corrected output for 0 and 1 byte inputs
7 Years Ago
Enabled scenario system Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
7 Years Ago
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
7 Years Ago
Round float slider values to 2 decimal places (options slider controls)
7 Years Ago
TribeStartArea on testbox_nospawns
7 Years Ago
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
7 Years Ago
People should no longer sit by the fire all the time instead of building Campfire gives a lasting insulation buff (30 mins after leaving vicinity) Fixed Campfire's VicinityEffects being enabled on creation
7 Years Ago
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect) Effects editor work
7 Years Ago
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7 Years Ago
Reduced base health regen
7 Years Ago
ECS tick no longer uses a coroutine Added button to open effect in effects editor
7 Years Ago
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7 Years Ago
Hopefully fixing mac builds
7 Years Ago
Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
7 Years Ago
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7 Years Ago
Building AI scoring tweaks Work time consideration range expanded
7 Years Ago
Subtracting 26515 & 26516 - Fix for players unable to loot dropped items
7 Years Ago
When in combat people should now drop any person or animal that they are carrying
7 Years Ago
Fixed effects from campfires being removed improperly
7 Years Ago
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7 Years Ago
Updated Facepunch.Unity Updated PostProcessingStack
7 Years Ago
Fixes
7 Years Ago
Shuffling UI around
7 Years Ago
UI work separating game mode client UI from server triggers. Moved game mode stuff to its own namespace.
7 Years Ago
UI stuff
7 Years Ago
GUI save
7 Years Ago
fix for PlaceHolderAttackView nre
7 Years Ago
added ChargerAttackView (not working yet) and set values, prefab
7 Years Ago
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7 Years Ago
wip ChargerAttackView